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Championship Manager: Season 00/01
Windows - 2000
Also available on: Mac
4.07 / 5 - 68 votes
Description of Championship Manager: Season 00/01 WindowsRead Full ReviewA Brand Name to Rely On
The Championship Manager series is one of the best-selling PC brands in the U.K., and probably in most of the soccer-playing world. This of course excludes the United States, where the game has never been published. And that's a shame, because American gamers who don't find a way to import this one don't get to see what the world's most detailed sports management game is all about. On paper, Championship Manager 's lack of in-match graphic highlights should relegate it to the world of soccer has-beens, yet despite being a text-only game it offers a level of depth and immersion unsurpassed elsewhere.
Back in the days of Championship Manager 2, the UK version of the game came with separate add-on European league packs. Now, in Championship Manager 00/01, you get no fewer than 26 leagues from around the world, all playable either singularly or concurrently for what amounts to a massive simulation of world football featuring some 50,000 real life players. The latest league additions are Ireland, Northern Ireland, Wales, Turkey, Greece, Russia, Poland, Croatia, Finland, and Australia, with the data for all these circuits being bang up to date for the start of the 2000/01 season.
While most gamers will jump into the game to manage their favourite team, this mammoth virtual soccer world will (if you have the CPU power to run all the leagues simultaneously) let you play out an entire management career, applying for jobs with any team in the game. As time passes, you build a reputation that will enable you to command respect and maybe land that plum role with Man Utd, Lazio, or Barca. Of course, you can also just start off in charge of one of those illustrious teams, but working your way up from the lower leagues is a real challenge, made all the more enjoyable as the virtual soccer world changes around you as players retire and teams gain promotion and relegation.
One of the new features is the option to play the game with fictitious player names. Given the fact that a good number of fans have discarded their lives and loved ones to assemble the game database, this may seem an unthinkable option. Yet one of the dilemmas you face in playing CM is that because the players are real, and represented by at least 30 stats and attributes, you pick teams based on your perception of real players, rather than their CM counterparts. This can be a problem if you don't take the time to analyse all the player stats (though because time stands still when playing the game, this is less likely to be an issue as your game proceeds). By playing with 'random' players, you have to learn their strengths and weaknesses, including a dozen or more hidden attributes, and you're not coloured by your preconceptions.
Being a glutton for punishment, I invariably play CM as Plymouth Argyle, the team I've followed since primary school. Not for me the dizzy heights of Man Utd. This of course makes the game a real challenge. If you play as Man Utd you get a bank balance of £40M, all of which is available to spend on players. Start it as Plymouth and you'll get maybe £100K, of which less than £10K can be used on new players. Given that free transfer players want a suitcase full of cash to sign for you, your options are limited (though I found the Scandinavian leagues a good source of quality, cheap players). This problem is compounded by the fact that if you sell a player for, say, £250K, you don't get a similar rise in your transfer fund. You have to have a certain reserve (a few hundred thousand) before you can spend what you bring in freely. Bloody useless chairmen. Likewise, a good cup run can bring in money, but you won't always be able to spend it (I got £180K from one home FA Cup game against Arsenal).
Skimming off the Water
Having the board shackle your actions is frustrating, yet unerringly realistic. Another new feature of CM 00/01 is the increased richness of the dialogue coming from your coaching staff, the press, and the players. You might be prompted to comment on speculation that one of your players is about to sign for another club, or to criticism of one of your players' recent performances. Coaching staff will report on players' hidden stats when searching for prospective signings---e.g. 'Fred Smith takes a very good penalty'---but while you'll recognize some of the old CM 99/00 dialogue, the text certainly adds to the immersive appeal of the game. The text has been expanded in the match dialogues too, so you'll now see passes 'skimming off the water' on wet days.
The other new features are also relatively minor, yet each enhances the game atmosphere or playability, and can't be considered a mere token addition. The live league table available during games lets you check where you'd be if the scores in all the games remained as they currently are. This is handy if you want to work out whether you should play for a draw in that crucial end-of-season run-in match. Additional stats in the player records now report on pass completion ratios, tackles and dribbles per game, and the ratio of shots on target, so you can use these season-long stats when selecting your team.
The appeal of the CM series lies in its ethos of presenting you with as much information as possible. It's up to you to make what you will of that data in picking your team, choosing tactics, and buying new players. With every stat from every game from (with default settings) the last two seasons available at the click of a mouse, there's a seemingly infinite volume of numbers, stats, and records to wade through, all the more if you play with all 26 leagues turned on (I generally only play the English and Italian leagues). The problem with all this information is making sense of it. With so many variables, it's nearly impossible to deduce what combination of players, tactics, or phases of the moon caused a certain event to unfold. You can spend days on end trying to read meaning into it all, and the beauty of the game is that it seems to respond (or at least taunt you) at whatever level you choose to play.
Thus, the only real criticism I have of CM 00/01 is that it presents so much information that it's inevitable that you'll be overloaded. It's easy to blur the line between realism and detail; lots of detail doesn't necessarily make for high realism, but, as CM proves, it makes for one heck of an addictive experience. At least now the player stats are absolute rather than relative (in CM 2 days a 20 tackling skill for a division 3 player was not the same as a 20 for a Premier player), so you can compare players like for like, with the proviso that their hidden skills are always something of a mystery. The fact that any player, team or result can be clicked on for more details just propagates the illusion of limitless depth. It's not far off being true, of course. Thankfully the DVD-style game case contains the best manual of the CM series to date, with 70 pages of useful info including the meaning of all the player stats, including those hidden ones. This season's official strategy guide looks a lot thinner!
I must also comment on the 'job hunting' aspect of the game. As usual, I got sacked from Plymouth, most recently about three or four games from the end of the season. I'd had a poor run, but brought in some good future players. The chairman wanted quick results, however, and while I was well clear of the dreaded Conference drop slot, with some money in the bank, I got a couple of votes of confidence, followed shortly thereafter by the boot. I then played through the game as a spectator for an hour and a half trying to get a new job, to no avail. That's kind of understandable, but the bad part was that I never got any feedback from my job applications. In the end I resigned from the game and added myself back in as a new manager (to the same running game) in October of the next season. It would be fun if the game more readily allowed you a second chance on the same career; I couldn't even get a job with the team standing 18th in the Conference.
I didn't experience any bugs of note while playing the game; the only oddity I observed was with transfer valuations. On some occassions a negotiated fee would be replaced by the original fee in the news screen, but the figure ultimately used was the right one. Otherwise the game played flawlessly. The overall level of 'realism' in the scores and ratings also seemed to be as good as they've ever been in the past CM games.
CM 00/01 comes with a game editor that you can use to update your favourite team rosters, to create some 'fantasy' teams to play with, or to give yourself a foot-up with some extra cash in the bank for the season ahead. The editor is a separate program, but is very easy to use. It also gives you an insight into players' hidden stats, as well as some of the more esoteric properties that are recorded, including a player's favourite and most disliked teams and his favourite manager, and a club's most favoured and disliked staff (which is useful, for example, to stop Exeter's manager taking over at Plymouth!). Chances are there will be many downloads available off the Internet before long, but having the power to edit the database yourself is always going to be handy.
Hard to Rate
Rating CM 00/01 is a hard task. It's as immersive as ever, and the most feature-rich of any of the CM games to date. The text-based match action, with optional stereo crowd chants from home and away fans, is in essence the same as it was in the first CM, yet just as nail-bitingly brilliant as ever. The myriad of game, team, and player screens encourage you to take tours through the cavernous underlying game database. While it's nowhere near a quantum leap from its predecessor, CM 00/01 is the best soccer management game you can buy, provided you don't have a prerequisite for graphical match highlights. And it's not made in Sweden.
Review By GamesDomain
External linksCaptures and Snapshots
Screenshots from MobyGames.com
Comments and reviews
Chopper Harris2019-10-17-1 point
Absolute classic game.
Right, I'm off to make some fairy cakes.
Donkey2019-09-23-1 point Mac version
Any ideas how install on Mac? It is just a file
palaxus2019-08-231 point Windows version
I 've tried as you said in the video but still says 'Insert CD'
leo 372019-05-22-2 points
https://www.youtube.com/watch?v=gQ8gV_JAVsM&feature=youtu.be
link above explains how to download and install game for windows 10. VERY IMPORTANT YOU DELETE ALL PREVIOUS FILES AND MOUNTS YOU ATTEMPTED BEFORE FOLLOWING INSTRUCTIONS IN VIDEO. game will run perfectly if follow guide step by step for windows 10
Sam2019-05-04-1 point
Hi, having problems with the no-cd issue, relax, just track down the '3.81nocdpatchUK' on gamescopyworld.com, then after installation, move the 'AFP' files to the main installation directory on your program files, double click on the crack file and make sure you paste it in to the main directory NOT the on the EXE file/icon, it´s stupid I know, the crack generator wants you to extract it on the damn EXE file, which wrong
Sam2019-05-042 points Windows version
Hey, where can I find the NoCd file, or is it a trick to it?
gav2019-04-250 point Windows version
class game
GronaldoXV2019-02-242 points Mac version
High, its works fine with sheepshaver, but just prior to launch a new game, the programm requests to insert the CD... :( what is the trick ?
Glenn Hoddle2018-07-270 point
This simulation had only been bettered by its sequel, Championship Manager 01/02. With its live league table, added leagues (in the update patch) and attribute masking option, it remains the best management simulation available to this day, incorporating the best balance between realism and fun. Me & Johan Cruyff still play CM01/02 to this day, although I always refuse to sign Paul Gascoigne, even if Mystic Meg advises me otherwise.
pj perenara2018-07-240 point
Omg this app is amazing
MMM2018-07-09-1 point Windows version
Has anyone fixed the no cd problem?
Shadow Threat2018-07-020 point Windows version
Software say: incomplete and not run
Please do something!
Vegeta2018-06-01-2 points Windows version
I install game and opened, but after my first create a game, it's always ask game cd.
i have cd image and it work
FABIO2018-04-050 point
So Good.
verdz2018-01-01-9 points Windows version
Says Cannot extract the file, any help with this would be grate
thanks
allan7492017-08-06-8 points Mac version
Any help to set this up on mac? Says file is incomplete.
BN2016-10-12-25 points
how to install in macbook ?
terby2015-05-193 points Mac version
Could you make this game available for browser? That would rock.
Miguel2015-04-10-10 points Mac version
How to install in macbook ?
Heartbroken2015-01-123 points Mac version
Unfortunately this game will not run for me. The file says it is incomplete and therefore will not run.
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Picture the scene - a crowd of lads in the pub, beers in hand, loudly discussing Saturday's full-time football scores.
One of them bemoans the recent misfortunes of his lifelong supported team. During his scathing analysis he mentions how it's really not any of the player's fault, but it's all down to the manager. He should be asking the board for more money for players. He should be playing such and such on the wing, not in the centre. He should be sacked.
Chances are that the next week, the team wins, and all of a sudden said manager is absolutely terrific, the best the team has ever had! Sound familiar?
It's always easy to shout from afar, but would you do a better job? Unless you are tied into the game from an early age, the odds of you finding out for real are pretty minimal.
Or are they? I present to you Championship Manager 99/00 edition. This is your chance to see just how good your managerial skills would be in the real world.
Team Selection
After a painless installation, the first thing you need to do is give your manager a name, and choose the team you are either going to make, or break!
This is your first taste of just how massive the database is in CM99/00. You can choose any team from Arsenal in the English premier league, through to Yeovil in the Conference.
It doesn't stop there either. You can also choose to be in virtually any league you can think of. Fancy taking control of the mighty Juventus of Italy? No problem. How about taking control of Tampa Bay in the American MLS? Of course for the latter, you'd need to explain that it's football, not soccer. Grin!
Once this is done, the program will then set up the new season ahead. Depending on your processor power, this may take a fair while to process. Those of you thinking that any sort of delay is quite unacceptable, think again. CM99/00 runs 16 concurrent leagues, with about 40,000 players encompassed within.
Not only this, but there is each player's own attributes, team histories, top scorer tables, league tables, cup competitions, the transfer market, international tournaments, and for each club there is a reserve team complete with all its own relevant attributes.
That is an obscene amount of data! So you can forgive it for taking a couple of minutes to set itself up each season now, can't you?
Once you have selected your team, it's time to check out what low-lifes you have just taken charge of. The squad select screen shows you every member of your team and their preferred position to play in. It will also show you whether the player is injured, unhappy, on loan, out of contract and other attributes.
Get used to this screen and how it works, you'll be seeing it a whole lot during your reign.
Ain't No Picasso
If you are expecting lavish graphics and FIFA 2000 graphical style game coverage, you are going to be very disappointed. Similarly, if you are expecting a ripping soundtrack and groovy in-game effects, you will not find them here.
Graphics wise, everything is text and menu driven. The menus themselves are extremely easy to get to grips with and navigate. For each different page, you also get a good quality background photograph of various footballing heroes.
With CM3 99/00 edition you can play either in a window or full screen. This is an absolute necessity, as there are times where you want to let the program deal with its data crunching, and go do something else in the meantime!
So how does a simple text driven game work over something more appealing to the eye? Simple. It is down to the quality of simulation. Sure thing, it would be an excellent idea to have a game where you can play each match in FIFA2000 style, and also do the management bit.
Where this idea would fall foul though is in exploitable gameplay flaws, not to mention someone just becoming too good for even the most adept of computer controlled teams. The way CM99/00 works is perfect. It means you simply cannot guarantee your success, it has to be earned.
I Want 200% Guys
The way I see it, you will be one of two breeds of manager. Either A) you will dip straight into the transfer market and bleed the board dry, or like me B) go with the players you have got and see how it goes.
This is where the game takes control of you, and will not let go. You see a player, he's not a happy chappy, the temptation is to just simply ignore this. Sometimes this works, and said player will begin to warm to your leadership, but other times he will just stick in a request for a transfer.
This is where you have to start making tough decisions. Do you increase his wages if indeed that is his problem, or do you just shove him on the transfer list, and let him rot in the reserves. It's all down to you.
Okay, you have selected your starting 11, with 5 substitutes, and you are ready for your first game in charge. Unless you scrutinise each player's statistics before hand, you won't really know what type of display they are going to show.
My advice is to select the team based entirely on each player being in their preferred position. You can worry about fine-tuning for the next match.
You will usually find that the first match weeds out the whiners straight away, with maybe one player who is used to first team action not even on the subs bench. It is the chance you have got to take. You have the flip side to this - maybe you select someone who wasn't even given a chance by the previous manager, and for you he shines like a new penny.
A Game of Two Halves
Kick off! The current game is shown to you via a simple possession bar, score, scorers and time left. You can 'view' the game in real-time, or you can choose an accelerated mode.
Even on the fastest option, each game takes around 2 minutes to complete. Commentary comes to you in text form, and is surprisingly entertaining to keep track of. Crowd noise also runs alongside the commentary, cheering gleefully if a team scores, and a big collective gasp of disbelief at a near miss.
This works well too, but it soon gets annoying, and you'll be switching to the accelerated match option before long.
Prior to kick off, during the match, and at half-time you can change what formation the team is playing in, and whether this formation is to be attacking or defensive style. You can also make substitutions at any time.
Players are assessed on their performance from 1 to 10. If all your players are performing above 5 then you don't really need to make any changes. Below 5 and it might be worth chucking on a fresh pair of legs.
If any players get yellow carded, and you can see they are still getting involved in scrapes, you are best advised to sub them too. If a player gets injured, you are automatically taken to the game squad list to name a replacement.
Depending on your team, and more than likely your luck, you will find injuries and suspensions to be common place. If your team is particularly prone to this, you are going to need a much bigger squad to accommodate such absentees.
So did you lose your first match 6:0? Maybe you won it 1:0, but possession was always in the opposing team's favour. Either way, you have got to look at the problem areas in the side, and act upon them. If you won it 4:0, don't think this guarantees you success either, you just probably played a team with more problems than your own!
New Features
CM99/00 sports some brand new features over the original CM3 release. One of the most interesting, and certainly the most evil, is the ability to fine players. That player who has had umpteen wage rises is still not happy? Hell, fine him!
You have far more interaction with the board of directors too, rather than them telling you how dissatisfied they are all the time. You can insist they increase the wage structure of the club to avoid player discontent, or recommend ground improvements to accommodate more crowd volumes.
One of the really neat new features though is the ability to assign scouts to individual players, or to an entire team. These scouts will give you regular feedback as to who's hot and who's not. They can also be used to search the youth circuits for young talent.
Conclusion
Let's get this straight. This is a true football simulation for true football fans. If you are expecting to take hold of Kidderminster and within 5 seasons reach the top flight, with no opposition on the way, then you are in for a surprise. You have got to work for success.
It sounds totally stupid, but you need to build a kind of relationship with your players. By this I mean, you have to know them inside out. Who's temperamental? Who's reliable? You also have to have a keen eye for the transfer market, picking out bargains, or maybe getting that extra £20,000 out of a sale of one of your players.
The sheer complexity and accuracy of the database is very impressive, and you will be hard pushed to find many holes in it. Believe me, I've tried. The game can be a little on the slow side in-between games while it crunches the data from other games, but this is only a minor niggle.
I have the game windowed at the moment. Stevenage Boro have just notched up their first away win of the season! Hurrah! Please excuse me now, I need to talk to the board about ground improvements.
People who downloaded Championship Manager: Season 99/00 have also downloaded: Championship Manager: Season 00/01, Championship Manager 97/98, Championship Manager: Season 01/02, Championship Manager: Season 03/04, Championship Manager 4, Championship Manager 96/97, Championship Manager 2, Championship Manager 1 Comments are closed.
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